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AI Insights · Timothy · October 2021

Top 5 Paid Games Performance on Unified Platform in Central America, Q3 2021

Explore the performance of the top 5 paid games in Central America during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Paid Games Performance on Unified Platform in Central America, Q3 2021

In Q3 2021, the top 5 paid games on the unified platform in Central America showed varied performance across different metrics. Here's a closer look at each game's weekly downloads, revenue, and active users, based on data from Sensor Tower.

Minecraft saw a consistent trend in weekly revenue, averaging around $77K to $91K, and peaking at approximately $91K at the end of June. The game also maintained strong weekly downloads, fluctuating between 130K and 172K, with a notable peak of 173K in mid-September. Active users remained robust, averaging around 1.7M to 1.8M throughout the quarter.

Grand Theft Auto: San Andreas experienced steady weekly revenue, ranging from $10K to $13K, with minor fluctuations. Weekly downloads varied from 2.4K to 4.1K, with a peak of approximately 4.2K at the end of June. The game's active user base remained relatively stable, hovering around 22K to 26K.

My Child Lebensborn exhibited a dramatic spike in weekly downloads, reaching a peak of 280K in mid-July. This surge was mirrored in its revenue, which peaked at around $30K during the same period. However, both metrics saw a decline towards the end of the quarter, with downloads dropping to approximately 12K and revenue to around $500. Active users followed a similar trend, peaking at 334K in mid-July and then gradually decreasing to around 18K by the end of September.

Geometry Dash maintained a steady performance with weekly revenue ranging from $3K to $5K, peaking at about $5.8K in mid-August. Weekly downloads remained robust, fluctuating between 110K and 138K, with a peak of 138K in mid-July. The active user base was strong and stable, averaging around 1.6M to 1.8M throughout the quarter.

Five Nights at Freddy's 2 had consistent weekly revenue, averaging around $1.2K to $2K. The game’s weekly downloads ranged from 800 to 1.4K, peaking at 1.4K in mid-September. Active users saw a gradual decline from 30K at the end of June to around 21K by the end of September.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: October 2021